Hey!
Continuing to work on the first level, here are some rising platforms!
Also, I added the pitch document of The Girl and the Robot for those who are interested to learn more about the design HERE.
Hey!
Continuing to work on the first level, here are some rising platforms!
Also, I added the pitch document of The Girl and the Robot for those who are interested to learn more about the design HERE.
Hello!
First of all, welcome to my new company website; I spend last night re-posting all the posts from my previous site. Usually, I spend one day working on the business side of my new company, and the next day working on my game. So far, I love every minutes of it!
Last week, I did the texture of another major part of the first level: the transit tower. This is the area where the girl meets the robot for the first time. Of course, I still need to add assets like light torches, banners, etc.; but you can get the idea.
[Originally posted June 30 2012]
Hey guys!
This week I did a little bit of scripting by refining the lever switch. From the lever switch, we can now trigger the animation of multiple interactive objects and even set a delay between each of them. I also worked on a first lift mechanism. The tricky part was to make the characters stay on the lift; after much debugging, I finally got it to work smoothly. Sorry, no sound effects or particles yet, and also please don’t mind the characters, they are only placeholders. Enjoy!
[Originally posted june 17 2012]
Hello!
I’m now working on this game full-time :D
So expect much more stuff regularly!
This week, I decided to take the artist hat again and add details to the beginning of the first level. The game starts off with the main character (girl) escaping from towers to towers while the player learns the basic controls of the game.
I made a few more hand painted textures including some vines and wood platforms. Let me know what you think. Also, It’s suppose to take place in the late afternoon; let me know if I didn’t get the lighting right. Thank you!
[Originally posted April 15 2012]
This weekend I finished an animation system in which the movement speed of a character is based on the animation rather than set in code for a more realistic look.
The following animation may seem basic, but the robot’s speed actually changes each frame to the speed set by the animator at that frame. This is a very good thing since characters don’t always move at a constant speed during their walk cycle. For example, if a character is injured and is limping while walking, his movement speed will need to change a lot during his walk cycle.
Next, I’ll try to mix 2 walk animations cycle (slow and fast) to regulate the walking speed with a controller’s analog stick.
Oh, and thanks to my good friend JF for the place holder animations!