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Summer of Hiboka!

Hello you out there! It’s been a good while since I gave you a proper update on how things are going with Hiboka. Well, since summer is coming to an end, I thought today could be a good time for that.

Long story short, work on Hiboka is still going strong every day!

(Even though unexpected life events can slow down the pace of production, and one’s commitment to making a great game can lead to getting lost in the small details, I believe patience and perseverance are key to releasing work you’re truly proud of.)

This summer, I tried to focus my attention on advancing the gameplay section of our second main character, Ramala. Since Ramala investigate the Sanatry Mansion at the same time as Alexandre, I had to work on fully implementing our timeline system that we call Perfect Sync. In short, the system records the states of objects when playing as one character and keeps them consistently in their last recorded state when passing through the same area later with the other character.

While I spend my time setting up the gameplay, I must also give a big thanks to our new VFX artist, Tomoya, and our sound designer, Ahmed, in helping me with much needed new visual and sound effects for our latest demo.

Unlike Alexandre, Ramala’s motivation is simply to escape the Sanatry Mansion and bring her father back to safety. During her quest, she encounters Pylorus – the gate keeper of the world of the dead; this is a new enemy that I have also been working on this summer. Pylorus is relentless in his pursuit of intruders, and is likely to add much tension to Ramala’s quest!

Ramala’s quest is not only about escaping from Pylorus; there are many traps, puzzles, and deceptive shadowy figures that pose a threat to her. So come prepared for action!

Aside from working on advancing Hiboka, I also had the chance to bring our new demo to the Indie Game Zone at Comiccon Montreal, and also to Otakuthon Montreal thanks to Pixels & Poutines. It was a blast to see people enjoying Hiboka and I hope to do more events like that in the future. Montreal truly has a great indie scene!

So, that was my summer! Going into fall, I’m focusing on advancing Ramala’s section even more, and on preparing for more showcasing.

Have a great end of summer and thank you for reading!
Salim

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Hiboka at Montreal Comiccon 2026

Hey friends! We’re excited to showcase our latest build of our horror game #Hiboka at Montreal Comiccon in the Indie Game Zone this July 3-4-5.
If you have the opportunity, come say hi and we’ll show you all the new things we’ve been working on :)

Hope to see you there! 💜

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Summer 2023 Play NYC Recap!

Last month, we had the honour of taking part in the Play NYC event in Manhattan thanks to the fine people at Playcrafting.
There, we showcased our game, Hiboka, and also had the opportunity to discover the thriving indie scene and talents in New York – shout out to our booth neighbours Snacktime Games and Astral Clocktower Studios.

After the event, we stuck around a bit longer to cross off some NYC bucket list items:

  • See Time Square – check!
  • Eat good pizza in Brooklyn – check!
  • See Titanique (her fave) and Sleep No More (my fave) – check!
  • Pretend to read a book in NYC Library – check!
  • Witness a guy shout at a car at a crosswalk – check!
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Tokyo Trip Recap!

Last month we got the chance to travel to Tokyo and showcase Hiboka at the Tokyo Sandbox!
The event went very well and I was so happy to see all the new cleaver indie creations going on in Japan.
I also got the chance to see my good friends Ayaka, Liam, and my cousin Idriss who now lives in Japan. It was the first time that we took the plane since the pandemic but it was totally worth it since we also took the time to enjoy food and neat places in Tokyo!