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The Girl and the Robot – Introducing the Maze in all its glory

Happy new year everyone! During the holidays, I finally got the chance to finish the maze level.  The level is supposed to leave the player feeling lost at first. But unlike mazes in other games, the player can position either the girl or the robot on high ground and get a better view of the area. By using both characters effectively and by been careful for enemies, I believe any player can come out of it (maybe).
Thank you Monaka for making me a color palette and Nicolas for the quick concepts.

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Back from Tokyo Game Show 2015

I’m back in Montreal and my experience at the Tokyo Game Show was amazing! We got to meet potential partners and made new friends. As for the game, I took some notes on some things to improve. That been said, I always enjoy watching people at that feeling good moment when they get to control the robot for the first time. Thank you to Famitsu and also for nominating our game as well. Well, back to work now!

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More of Castletown’s level art

Sometimes I wish I could clone myself; either that or stop time, anything that would let me learn a new field of expertise without any consequences.
For the Girl and the Robot, I didn’t mean to start doing the level art; I just had to do it because of the limited resources that we have. It turns out that I like doing it, a lot. And I want to get better at it.

So today, I want to show you more screenshot of Castletown. It took me quite some time not only design the level but also to model and texture it. I hope it is to your liking!

PS: Thank you also to my team for helping on the various props and Monaka that made the color palette and paintings!