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Adding details to the beginning of the first level

[Originally posted june 17 2012]

Hello!

I’m now working on this game full-time :D

So expect much more stuff regularly!

This week, I decided to take the artist hat again and add details to the beginning of the first level. The game starts off with the main character (girl) escaping from towers to towers while the player learns the basic controls of the game.

I made a few more hand painted textures including some vines and wood platforms. Let me know what you think. Also, It’s suppose to take place in the late afternoon; let me know if I didn’t get the lighting right. Thank you!

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Character movement speed based on animation

[Originally posted April 15 2012]

This weekend I finished an animation system in which the movement speed of a character is based on the animation rather than set in code for a more realistic look.

The following animation may seem basic, but the robot’s speed actually changes each frame to the speed set by the animator at that frame. This is a very good thing since characters don’t always move at a constant speed during their walk cycle. For example, if a character is injured and is limping while walking, his movement speed will need to change a lot during his walk cycle.

Next, I’ll try to mix 2 walk animations cycle (slow and fast) to regulate the walking speed with a controller’s analog stick.

Oh, and thanks to my good friend JF for the place holder animations!

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One Spiral Tower

[Originally posted Mars 3 2012]

Hello!

Ok I didn’t do much the last few weeks, but I did manage to finish this spiral tower that connect to the start of the level. The area after is where the real gameplay begins, stay tuned :)