[Originally posted June 30 2012]
This week I did a little bit of scripting by refining the lever switch. From the lever switch, we can now trigger the animation of multiple interactive objects and even set a delay between each of them. I also worked on a first lift mechanism. The tricky part was to make the characters stay on the lift; after much debugging, I finally got it to work smoothly. Sorry, no sound effects or particles yet, and also please don’t mind the characters, they are only placeholders. Enjoy!