Art for the first level is coming together. I added background elements such as hills and the sea. I also scripted a Camera Tour Mode that warps the camera from points to points so I can easily show off the level in videos. Enjoy!
Making a hand painted texture
This week, I decided to do something new and show a little bit of how I do things. The following video shows me doing a hand painted texture of a stone wall. Let me know if you like this sort of video, and I’ll do more :)
Rising platforms
Hey!
Continuing to work on the first level, here are some rising platforms!
Also, I added the pitch document of The Girl and the Robot for those who are interested to learn more about the design HERE.
More of the first level: transit tower
Hello!
First of all, welcome to my new company website; I spend last night re-posting all the posts from my previous site. Usually, I spend one day working on the business side of my new company, and the next day working on my game. So far, I love every minutes of it!
Last week, I did the texture of another major part of the first level: the transit tower. This is the area where the girl meets the robot for the first time. Of course, I still need to add assets like light torches, banners, etc.; but you can get the idea.
More switch mechanisms
[Originally posted June 30 2012]
Hey guys!
This week I did a little bit of scripting by refining the lever switch. From the lever switch, we can now trigger the animation of multiple interactive objects and even set a delay between each of them. I also worked on a first lift mechanism. The tricky part was to make the characters stay on the lift; after much debugging, I finally got it to work smoothly. Sorry, no sound effects or particles yet, and also please don’t mind the characters, they are only placeholders. Enjoy!





