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Small Tower Textured !

[Originally posted January 28 2012]

After two weekends of textures. I’m finally done (or kinda done) with the first small tower. Even if it took some time,  it’s good because every texture I make, I can reuse them later on. I’m starting to like doing hand painted textures and I had lots of fun. Ok, I think this is about 10% of the first level done. I think I’ll take a break from art and go back to scripting for a little while.

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The Evil Queen’s Castle

[Originally posted January 9 2012]

Nothing artistic this weekend. I worked on scripting the animation system and I can’t show that yet. I also worked on a macro design of the whole map of the castle as shown below. The scale and shape of each section  is very likely to change.

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Working on supended cell

[Originally posted January 2 2012]

This weekend I made more art stuff :P

I continued to do the texture of the suspended cell where the girl starts her adventure. The cell is suspended by a big chain to one of the castle’s tower. After that, I did a skybox texture and imported everything into Unity to see what I could do with the lighting.  I also tried a bloom image effect (picture 5) to have a Ico feel. I’m not sure I’ll keep it though. This cell is maybe 1/25 of the first level I’m planing to make.

If you guys remember the anime Swam Lake, this is where I got the inspiration (picture 7).

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Girl concept art

[Originally posted October 10 2011]

This is a few concept arts for the girl protagonist, courtesy of Patrick Dunal and Arif Pribadi.

I want to include a dress or a cape to get a good feel when the player controls her. It’s hard to see but I liked number 20.

The last one caught my eye.

Cool clothing but the skirt for the one in the middle is too short, too sexy :P