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Character movement speed based on animation

[Originally posted April 15 2012]

This weekend I finished an animation system in which the movement speed of a character is based on the animation rather than set in code for a more realistic look.

The following animation may seem basic, but the robot’s speed actually changes each frame to the speed set by the animator at that frame. This is a very good thing since characters don’t always move at a constant speed during their walk cycle. For example, if a character is injured and is limping while walking, his movement speed will need to change a lot during his walk cycle.

Next, I’ll try to mix 2 walk animations cycle (slow and fast) to regulate the walking speed with a controller’s analog stick.

Oh, and thanks to my good friend JF for the place holder animations!

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One Spiral Tower

[Originally posted Mars 3 2012]

Hello!

Ok I didn’t do much the last few weeks, but I did manage to finish this spiral tower that connect to the start of the level. The area after is where the real gameplay begins, stay tuned :)

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Small Tower Textured !

[Originally posted January 28 2012]

After two weekends of textures. I’m finally done (or kinda done) with the first small tower. Even if it took some time,  it’s good because every texture I make, I can reuse them later on. I’m starting to like doing hand painted textures and I had lots of fun. Ok, I think this is about 10% of the first level done. I think I’ll take a break from art and go back to scripting for a little while.