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Basic pathfinding working!

This week I successfully implemented the A* (A star) algorithm. This will enable the enemies to find the shortest path to a target (usually the player’s avatar). With the basic algorithm in place, I’m thinking of making custom version as well so that the enemies can do flanking attacks and more advanced strategies. Enjoy the video and please praise Monaka’s new game title and François amazing animations!

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Robot model ready!

Hello!

Peet just finished modeling the robot avatar. Take a look at his amazing work! François can start rigging it and in the meantime, I’ll be going over the design of the combat system. Stay tune for good stuff like posting on the Steam Greenlight Concept tab, a Tweeter account and a Facebook company page soon.