Hello! First of all, welcome to my new company website; I spend last night re-posting all the posts from my previous site. Usually, I spend one day working on the business side of my new company, and the next day working on my game. So… Read More
[Originally posted June 30 2012] Hey guys! This week I did a little bit of scripting by refining the lever switch. From the lever switch, we can now trigger the animation of multiple interactive objects and even set a delay between each of them. I… Read More
[Originally posted june 17 2012] Hello! I’m now working on this game full-time :D So expect much more stuff regularly! This week, I decided to take the artist hat again and add details to the beginning of the first level. The game starts off with… Read More
[Originally posted April 15 2012] This weekend I finished an animation system in which the movement speed of a character is based on the animation rather than set in code for a more realistic look. The following animation may seem basic, but the robot’s speed… Read More
[Originally posted April 1 2012] This weekend I made some quick test on importing character animation in the game. Thank you to my friend for the place holder animations.